pathfinder:fst:commoner_traits
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| pathfinder:fst:commoner_traits [2024/07/08 22:27] – [House Ruled Military Traits] johnb | pathfinder:fst:commoner_traits [2025/06/20 11:18] (current) – johnb | ||
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| After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. | ||
| - | You will notice that (apart from The Hunter) | + | You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. |
| ===== House Ruled Military Traits ===== | ===== House Ruled Military Traits ===== | ||
| - | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | + | Military traits mean commoners can take a very minor military role. |
| + | **Auxiliaries** work in military bases or vessels - they are trained to support the defence of their site/ | ||
| + | **The Watch** might serve the town or a private employer, and their job is to raise the alarm (perhaps with an alarm whistle) rather than to deal with an intruder personally. | ||
| + | |||
| + | ^Trait ^ Advantage | ||
| + | |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support | | ||
| + | |Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support | | ||
| + | |House Guard |Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard | | ||
| + | |Hunter | Proficient with Light Crossbow & Dagger: Survival +1 | Game Warden etc | | ||
| + | |||
| + | However, part-time military training is available | ||
| ^Trait ^Weapon ^Military Bonus^Skill^Note| | ^Trait ^Weapon ^Military Bonus^Skill^Note| | ||
| - | |Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | | + | |Reservist |
| - | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | + | |
| |Militia|Long Spear|Proficient with Sling |Prof(Soldier)|Local defence group | | |Militia|Long Spear|Proficient with Sling |Prof(Soldier)|Local defence group | | ||
| - | |The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, | + | |Posse|Truncheon (Club)|Proficient with Sling |Perception|More of a local search group than chase the bandit |
| * **Weapon** represents the single weapon that any commoner can learn. | * **Weapon** represents the single weapon that any commoner can learn. | ||
| Line 24: | Line 33: | ||
| ^Trait ^Weapon ^Bonus^Skill^Note| | ^Trait ^Weapon ^Bonus^Skill^Note| | ||
| + | |Hunter | Dagger | Proficient with Light Crossbow | Survival | Game Warden etc | | ||
| |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | ||
| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | ||
| |Poacher |Sling|Proficient with Dagger | |Poacher |Sling|Proficient with Dagger | ||
| |Thug |Club|Proficient with Dagger |Intimidate| - | | |Thug |Club|Proficient with Dagger |Intimidate| - | | ||
| - | |Street Guide| | + | |Street Guide| |
| |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | ||
| - | |Housekeeper | - | [[https:// | + | |Housekeeper | None | +1 trait Bonus: Craft(Cook) & Craft(Clothes) |
| * **Weapon** represents the single weapon that any commoner can learn. | * **Weapon** represents the single weapon that any commoner can learn. | ||
| - | * **Bonus** might be an extra weapon/ | + | * **Bonus** might be an extra weapon proficiency, |
| * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
pathfinder/fst/commoner_traits.1720470473.txt.gz · Last modified: by johnb
