pathfinder:fst:commoner_traits
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| pathfinder:fst:commoner_traits [2025/06/19 10:05] – [House Ruled Military Traits] johnb | pathfinder:fst:commoner_traits [2025/06/20 11:18] (current) – johnb | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| Military traits mean commoners can take a very minor military role. See this page for **[[pathfinder: | Military traits mean commoners can take a very minor military role. See this page for **[[pathfinder: | ||
| **Auxiliaries** work in military bases or vessels - they are trained to support the defence of their site/ | **Auxiliaries** work in military bases or vessels - they are trained to support the defence of their site/ | ||
| - | **The Watch** might serve the town or a private employer, and their job is to raise the alarm (perhaps with an alarm whistle) rather than to deal with an intruder personally. | + | **The Watch** might serve the town or a private employer, and their job is to raise the alarm (perhaps with an alarm whistle) rather than to deal with an intruder personally. |
| + | |||
| + | ^Trait ^ Advantage | ||
| + | |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support | | ||
| + | |Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support | | ||
| + | |House Guard |Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard | | ||
| + | |Hunter | Proficient with Light Crossbow & Dagger: Survival +1 | Game Warden etc | | ||
| However, part-time military training is available | However, part-time military training is available | ||
| Line 27: | Line 33: | ||
| ^Trait ^Weapon ^Bonus^Skill^Note| | ^Trait ^Weapon ^Bonus^Skill^Note| | ||
| + | |Hunter | Dagger | Proficient with Light Crossbow | Survival | Game Warden etc | | ||
| |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | ||
| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | ||
| |Poacher |Sling|Proficient with Dagger | |Poacher |Sling|Proficient with Dagger | ||
| |Thug |Club|Proficient with Dagger |Intimidate| - | | |Thug |Club|Proficient with Dagger |Intimidate| - | | ||
| - | |Street Guide| | + | |Street Guide| |
| |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | ||
| - | |Housekeeper | - | [[https:// | + | |Housekeeper | None | +1 trait Bonus: Craft(Cook) & Craft(Clothes) |
| * **Weapon** represents the single weapon that any commoner can learn. | * **Weapon** represents the single weapon that any commoner can learn. | ||
pathfinder/fst/commoner_traits.1750320317.txt.gz · Last modified: by johnb
