pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2023/12/28 15:23] – johnb | pathfinder:fst:commoner_traits [2023/12/31 10:39] (current) – [House Ruled Non-Military Traits] johnb | ||
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====== Commoner Occupation Traits ====== | ====== Commoner Occupation Traits ====== | ||
- | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. | + | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. |
- | ===== Standard Traits ===== | + | ===== House Ruled Military |
- | + | ||
- | ^ Trait ^ Advantage | | + | |
- | |River Rat|+1 Dagger Damage | + | |
- | |Bully|Intimidate is a class skill and Intimidate+1 | | + | |
- | |Convincing Liar|Bluff is a class skill and Bluff+1 | | + | |
- | |Criminal 1 |Disable Device | + | |
- | |Criminal 2 |Sleight of Hand is a class skill and +1 on Sleight of Hand | | + | |
- | |Life of Toil|You gain a +1 trait bonus on Fortitude saves. | | + | |
- | |Poverty Stricken|Survival is a class skill and Survival +1 | | + | |
- | |Suspicious|Sense Motive is a class skill and Sense Motive | + | |
- | |Miner|Appraise is a class skill and Appraise | + | |
- | |River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes | | + | |
- | |Smuggler|Bluff +1 and Sleight of Hand +1 | | + | |
- | + | ||
- | ===== House Ruled Traits ===== | + | |
+ | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | ||
^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
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|Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | ||
|Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | ||
+ | |The Watch|Club|Proficient with Sling |Perception +1|Truncheon, | ||
+ | |||
+ | * Weapon is the single weapon that a commoner can learn. | ||
+ | * Bonus might be a weapon/ | ||
+ | * Skill Bonus is a Trait Bonus to the skill modifier | ||
+ | |||
+ | ===== House Ruled Non-Military Traits ===== | ||
+ | |||
+ | These Occupational Traits normally come from experience - two or three years doing the same job regularly, | ||
+ | |||
+ | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
|Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | ||
- | |Town Watch|Club|Proficient with Sling |Perception | + | |Trapper|Club|Survival is a class skill |Survival |
|Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | ||
|Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | |Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | ||
- | |Bandit (Commoner)|Club|Proficient with & Light Crossbow: | + | |Thug |Club|Proficient with Dagger |
- | |Street Guide| |Knowl Local is a class skill |Know(Local) | + | |Street Guide| |
- | |Housekeeper | | |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker | + | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) |
+ | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker | ||
* Weapon is the single weapon that a commoner can learn. | * Weapon is the single weapon that a commoner can learn. | ||
* Bonus might be a weapon/ | * Bonus might be a weapon/ | ||
* Skill Bonus is a Trait Bonus to the skill modifier | * Skill Bonus is a Trait Bonus to the skill modifier | ||
+ | |||
+ | Note 1: Weapon skill appropriate to their craft. | ||
+ | |||
+ | ===== Paizo Traits ===== | ||
+ | |||
+ | These are conventional traits available to anyone, that can (in the right circumstances) | ||
+ | |||
+ | ^ Trait ^ Advantage | | ||
+ | |River Rat|+1 Dagger Damage | ||
+ | |Bully|Intimidate is a class skill and Intimidate+1 | | ||
+ | |Convincing Liar|Bluff is a class skill and Bluff+1 | | ||
+ | |Criminal 1 |Disable Device | ||
+ | |Criminal 2 |Sleight of Hand is a class skill and +1 on Sleight of Hand | | ||
+ | |Life of Toil|You gain a +1 trait bonus on Fortitude saves. | | ||
+ | |Poverty Stricken|Survival is a class skill and Survival +1 | | ||
+ | |Suspicious|Sense Motive is a class skill and Sense Motive | ||
+ | |Miner|Appraise is a class skill and Appraise | ||
+ | |River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes | | ||
+ | |Smuggler|Bluff +1 and Sleight of Hand +1 | | ||
pathfinder/fst/commoner_traits.txt · Last modified: 2023/12/31 10:39 by johnb