pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2023/12/31 10:21] – johnb | pathfinder:fst:commoner_traits [2023/12/31 10:39] (current) – [House Ruled Non-Military Traits] johnb | ||
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===== House Ruled Military Traits ===== | ===== House Ruled Military Traits ===== | ||
- | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | + | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ |
^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
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|Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | ||
|The Watch|Club|Proficient with Sling |Perception +1|Truncheon, | |The Watch|Club|Proficient with Sling |Perception +1|Truncheon, | ||
+ | |||
+ | * Weapon is the single weapon that a commoner can learn. | ||
+ | * Bonus might be a weapon/ | ||
+ | * Skill Bonus is a Trait Bonus to the skill modifier | ||
===== House Ruled Non-Military Traits ===== | ===== House Ruled Non-Military Traits ===== | ||
- | These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded. | + | These Occupational Traits normally come from experience - two or three years doing the same job regularly, can give a commoner a basic skill in just about any field. |
^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
|Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | ||
+ | |Trapper|Club|Survival is a class skill |Survival +1|Small game trapping | | ||
|Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | ||
|Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | |Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | ||
- | |Thug (Commoner)|Club|Proficient with Dagger |Intimidate +1|- | | + | |Thug |Club|Proficient with Dagger |Intimidate +1 | - | |
- | |Street Guide| - |Know(Local) is a class skill |Know(Local) | + | |Street Guide| - |Know(Local) is a class skill |Know(Local) |
- | |Craft Assistant| Note 1 |Craft(X) is a class skill and Craft(X) | + | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) |
- | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker (based on River Folk above) | + | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker |
* Weapon is the single weapon that a commoner can learn. | * Weapon is the single weapon that a commoner can learn. |
pathfinder/fst/commoner_traits.txt · Last modified: 2023/12/31 10:39 by johnb