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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2023/12/31 10:10] johnbpathfinder:fst:commoner_traits [2023/12/31 10:39] (current) – [House Ruled Non-Military Traits] johnb
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 ====== Commoner Occupation Traits ====== ====== Commoner Occupation Traits ======
    
-After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training.  Not every commoner gains an occupational Trait, a few might gain a second trait, however, they can never gain more than two traits in this way. +After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training.  Not every commoner gains an occupational Trait, a few might gain a second trait, however, they can never gain more than two traits in this way.  House ruled traits are specific to Commoners, and are designed to help make Commoner NPCs bit more rounded.  They are not available to characters of other classes
- +
-===== Paizo Traits ===== +
- +
-These are conventional traits available to anyone, that can (in the right circumstances)  be seen as appropriate 'occupational' traits for commoners.  There are probably othersbut I haven't spotted them yet. +
- +
-^ Trait ^ Advantage | +
-|River Rat|+1 Dagger Damage  and  Swim+1 | +
-|Bully|Intimidate is class skill and Intimidate+1 | +
-|Convincing Liar|Bluff is a class skill and Bluff+1 | +
-|Criminal 1 |Disable Device  is a class skill and Disable Device +1 | +
-|Criminal 2 |Sleight of Hand is a class skill and  +1 on Sleight of Hand | +
-|Life of Toil|You gain a +1 trait bonus on Fortitude saves+
-|Poverty Stricken|Survival is a class skill and Survival +1 | +
-|Suspicious|Sense Motive is a class skill and Sense Motive  +1 | +
-|Miner|Appraise is a class skill and Appraise  +1 | +
-|River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes | +
-|Smuggler|Bluff +1 and Sleight of Hand +1 |+
  
 ===== House Ruled Military Traits ===== ===== House Ruled Military Traits =====
  
-These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes+Military traits mean commoners can take a very minor military role.  Auxiliaries work in military bases or vessels -  they are trained to support the defence of their site/vessel.  Militia are trained to help defend their town or village and take an active role in chasing away  small predatory animals and scavengers.  The Watch might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally 
  
 ^Trait ^Weapon ^Bonus^Skill Bonus^Note| ^Trait ^Weapon ^Bonus^Skill Bonus^Note|
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 |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier) +1|Naval Support | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier) +1|Naval Support |
 |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse |
-|Town Watch|Club|Proficient with Sling |Perception +1|sling scares intruders |+|The Watch|Club|Proficient with Sling |Perception +1|Truncheon, sling scares intruders | 
 + 
 +  * Weapon is the single weapon that a commoner can learn. 
 +  * Bonus might be a weapon/armour proficiency, or a class skill. 
 +  * Skill Bonus is a Trait Bonus to the skill modifier  (Note: This counts as training, for Trained Only skills)
  
 ===== House Ruled Non-Military Traits ===== ===== House Ruled Non-Military Traits =====
  
-These house ruled traits are specific to Commonersand are designed to help make Commoner NPCs bit more rounded.  They are not available to characters of other classes+These Occupational Traits normally come from experience -  two or three years doing the same job regularly  can give commoner a basic skill in just about any field.  These are just a few of the most obvious one.
  
 ^Trait ^Weapon ^Bonus^Skill Bonus^Note| ^Trait ^Weapon ^Bonus^Skill Bonus^Note|
 |Hunter |Dagger|Proficient with Light Crossbow |Survival +1  |Small game hunting | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1  |Small game hunting |
 +|Trapper|Club|Survival is a class skill |Survival +1|Small game trapping |
 |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators|
 |Poacher |Club|Proficient with Sling |Survival +1  |Illicit small game hunting | |Poacher |Club|Proficient with Sling |Survival +1  |Illicit small game hunting |
-|Thug (Commoner)|Club|Proficient with Dagger |Intimidate +1|- | +|Thug |Club|Proficient with Dagger |Intimidate +1  | - | 
-|Street Guide| - |Know(Local) is a class skill |Know(Local)  +1  |- | +|Street Guide| - |Know(Local) is a class skill |Know(Local)  +1  | - | 
-|Craft Assistant| Note 1 |Craft(X) is a class skill and Craft(X)  +1 |  Picked up the basic skills while working as a labourer in a Craft Workshop) +|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  +1  | - 
-|Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker (based on River Folk above) | +|Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker  |
  
   * Weapon is the single weapon that a commoner can learn.   * Weapon is the single weapon that a commoner can learn.
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 Note 1: Weapon skill appropriate to their craft. Note 1: Weapon skill appropriate to their craft.
 +
 +===== Paizo Traits =====
 +
 +These are conventional traits available to anyone, that can (in the right circumstances)  be seen as appropriate 'occupational' traits for commoners.  There are probably others, but I haven't spotted them yet.
 +
 +^ Trait ^ Advantage |
 +|River Rat|+1 Dagger Damage  and  Swim+1 |
 +|Bully|Intimidate is a class skill and Intimidate+1 |
 +|Convincing Liar|Bluff is a class skill and Bluff+1 |
 +|Criminal 1 |Disable Device  is a class skill and Disable Device +1 |
 +|Criminal 2 |Sleight of Hand is a class skill and  +1 on Sleight of Hand |
 +|Life of Toil|You gain a +1 trait bonus on Fortitude saves. |
 +|Poverty Stricken|Survival is a class skill and Survival +1 |
 +|Suspicious|Sense Motive is a class skill and Sense Motive  +1 |
 +|Miner|Appraise is a class skill and Appraise  +1 |
 +|River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes |
 +|Smuggler|Bluff +1 and Sleight of Hand +1 |
  
  
  
pathfinder/fst/commoner_traits.1704013821.txt.gz · Last modified: 2023/12/31 10:10 by johnb