pathfinder:npc_classes:warriors
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pathfinder:npc_classes:warriors [2023/12/27 12:20] – [Soldier] johnb | pathfinder:npc_classes:warriors [2023/12/28 19:58] (current) – [Overview] johnb | ||
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===== Overview ===== | ===== Overview ===== | ||
+ | Warriors are the everyday muscle of most fantasy worlds, they fight the wars, guard the walls and police the streets. | ||
- | The PHB warrior’s class skills (and the key ability for each skill) | + | Ironically, many soldiers, |
- | + | ||
- | Unnamed NPCs, with NPC classes, have a standard build with all abilities at 12. | + | |
==== Character Creation ==== | ==== Character Creation ==== | ||
- | Sometimes, I let players run some of the NPCs for me, as it gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors, with a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). | + | Occasionally, I let players run some of the named NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors, with a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). |
==== The Squire Feat ==== | ==== The Squire Feat ==== | ||
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* **If you do not pay for any gear**: | * **If you do not pay for any gear**: | ||
- | * **Private Guard**: Leather Armour, Buckler, Short Sword, LXB (Generic house guard, caravan guard etc) | + | * **Private Guard**: Leather Armour, Buckler, Short Sword, LXB - 300gp (Generic house guard, caravan guard etc) |
- | * **Town Guard**: Chain Shirt, Glaive | + | * **Town Guard**: Chain Shirt, Glaive |
- | * **Soldier**: | + | * **Soldier**: |
- | * **Archer**: Scale Mail, Buckler, Longsword, | + | * **Archer**: Scale Mail, Buckler, Longsword, |
- | If you expect to employ | + | If you only expect to employ a single unit of these troops, other than archers, it is worth buying the equipment separately |
++++ | ++++ | ||
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==== Soldier ==== | ==== Soldier ==== | ||
- | ++Profile| | + | Elite soldiers are the equivalent of heavy infantry. |
+ | |||
+ | ++++Profile| | ||
* Warrior L3 | * Warrior L3 | ||
* Initiative: +1 Perception: +2 | * Initiative: +1 Perception: +2 | ||
* AC: 20 HP: 30 (3d10+9) | * AC: 20 HP: 30 (3d10+9) | ||
* Fort +4: Ref 1: Will +3 | * Fort +4: Ref 1: Will +3 | ||
- | * Melee: Short Spear +5 (d6+1) | + | * Melee: Short Spear +4 (d6+1) |
* Ranged: +4 | * Ranged: +4 | ||
* Abilities: Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | * Abilities: Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
* Trait: Use for a Hobby, Interest or specialist background if the character ever gets personalized. | * Trait: Use for a Hobby, Interest or specialist background if the character ever gets personalized. | ||
- | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), Weapon Focus (Short Spear) | + | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), Shield Wall (Combat, Teamwork) |
* Skills: Profession(Soldier) +5, Handle Animal +1, Intimidate +7, Knowledge: | * Skills: Profession(Soldier) +5, Handle Animal +1, Intimidate +7, Knowledge: | ||
* Favoured Class: HPx3 | * Favoured Class: HPx3 | ||
* Gear: banded mail and using a heavy steel shield and a shortspear. | * Gear: banded mail and using a heavy steel shield and a shortspear. | ||
- | ++ | + | ++++ |
==== Archer ==== | ==== Archer ==== | ||
+ | |||
+ | Battlefield missile troops, who will rain down arrows on your enemy, but are still able to fight in melee, if required. | ||
+ | |||
+ | ++++Profile| | ||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +2 | ||
+ | * AC: 18 HP: 30 (3d10+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Long sword +4 (d8+1, 19-20) | ||
+ | * Ranged: | ||
+ | * Abilities: Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Trait: Use for a Hobby, Interest or specialist background if the character ever gets personalized. | ||
+ | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), Weapon Focus (Long Bow) | ||
+ | * Skills: Profession(Soldier) +5, Handle Animal +1, Intimidate +7, Knowledge: | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: scale mail, a longbow, a buckler, and a longsword. | ||
+ | ++++ | ||
+ | |||
==== Skirmisher ==== | ==== Skirmisher ==== | ||
+ | |||
+ | Skirmishers are trained in the ambush, scouting, and stealth tactics necessary for operating in areas heavy with vegetation or other non-uniform terrain. The team also has necessary equipment for travel in one type of wilderness environment. | ||
+ | |||
+ | ++++Profile| | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +2 | ||
+ | * AC: 13 HP: 30 (3d10+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Hand Axe sword +4 (d6+1, 20x3) | ||
+ | * Ranged: | ||
+ | * Abilities: Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Trait: Use for a Hobby, Interest or specialist background if the character ever gets personalized. | ||
+ | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), Skill Focus (Stealth) | ||
+ | * Skills: Profession(Soldier) +5, Handle Animal +5, Intimidate +5, Perception +2, Ride +5, Stealth +10, Survival +5 | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: leather armor, shortbow, and a handaxe | ||
+ | ++++ | ||
+ | |||
==== Cavalry ==== | ==== Cavalry ==== | ||
- | Is not an option, at the moment. | + | Profile has not, currently, been defined. |
pathfinder/npc_classes/warriors.txt · Last modified: 2023/12/28 19:58 by johnb