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pathfinder:npc_classes:warriors

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pathfinder:npc_classes:warriors [2023/12/27 13:03] – [Archer] johnbpathfinder:npc_classes:warriors [2023/12/28 19:58] (current) – [Overview] johnb
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 ===== Overview ===== ===== Overview =====
  
 +Warriors are the everyday muscle of most fantasy worlds, they fight the wars, guard the walls and police the streets.   It is, perhaps, one of the easiest classes to get training for - cities always need new guards, armies always want replacement soldiers and every caravan needs protection.  But that high turnover and easy access comes with higher risks, warriors have a much higher chance of being killed maimed or seriously injured during the course of their work, than any other NPC class.  Warriors are part of the [[consolidated:economy:start#the_silver_economy|Silver Economy]] and while they live fairly comfortably, they can't afford magic healing to replace missing limbs, cure blindness or rid them of other long-term health effects.  
  
-The PHB warrior’s class skills (and the key ability for each skill) are Climb (Str)Craft (Int)Handle Animal (Cha)Intimidate (Cha), Profession (Wis), Ride (Dex), and Swim (Str). +Ironically, many soldiers, and some guards, live in quite basic conditions -  sharing a bunk room with the rest of their unit, often eating some of the most basic rations.  The luckier ones are, perhapsdeployed closer to homewhile they are often paid lessthey normally get home to their own house and bed during their rest periodsand probably live with their partner and family.
- +
-Unnamed NPCs, with NPC classes, have a standard build with all abilities at 12.+
  
 ==== Character Creation ==== ==== Character Creation ====
  
-Sometimes, I let players run some of the NPCs for me, as it gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors, with a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). +Occasionally, I let players run some of the named NPCs for me.  It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors, with a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). 
  
 ==== The Squire Feat ==== ==== The Squire Feat ====
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   * Skills: Profession(Soldier) +5, Handle Animal +1,  Intimidate +7, Knowledge:Engineering+6, Perception +2, Ride +5, Survival +5   * Skills: Profession(Soldier) +5, Handle Animal +1,  Intimidate +7, Knowledge:Engineering+6, Perception +2, Ride +5, Survival +5
   * Favoured Class: HPx3   * Favoured Class: HPx3
-  * Gear: scale mail, a longbow, a buckler, and a longsword.+++  * Gear: scale mail, a longbow, a buckler, and a longsword. 
 +++++
  
 ==== Skirmisher ==== ==== Skirmisher ====
pathfinder/npc_classes/warriors.1703678588.txt.gz · Last modified: 2023/12/27 13:03 by johnb