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skull_shackles:crabisland:start

Crab Island

A small stockade is situated on the north-eastern hill. The small central tower is surrounded by a simple palisade, with the inner wall used as a support structure for the ancillary buildings. The tower is two stories tall, with a lookout point on the roof, the lookout point is roofed with palm-leaf thatch, but has open sides that allow a clear view of the stockade and surrounding area. The surrounding, single storey, buildings are used as living rooms, bunk rooms, kitchen, store and a common room. The island is run like a pirate ship - everyone works, everyone eats from the communal kitchen - and everyone gets a share of the 'plunder' - whatever money they make from selling fish they catch or things they make.

The lower room of the tower serves as a storeroom, and contains a selection of common tools and supplies for a few weeks. It also serves as the Island's armoury, which currently consists of seven longspears, four light crossbows, and cases holding 47 bolts.


Vessels

  • Golden Brown - Barefoot Sam's boat, a Dhow, which collects 'taxes' and carries out minor piracy.
  • Nemo's Friend - Highsided fishing boat (Dory), skippered by Ekon the Fisher, that is capable of longish journeys. Note
  • David Attenborough - Dugout canoe with an outrigger, paddled by Enwed Sarsatra, that is good for short journeys. Note
  • Betsy - Rowing Boat that is used as a local run about and working just off the island, that is used by anyone who needs it. Note

Main Residents

These main residents all have private accommodation, although Nega and Vanuk share one of the smaller apartments between them.

  • 'Barefoot' Sam Toppins - skipper of the Golden Brown (see Golden Brown page for details)
  • Duma Barasa – (Village Elder)
  • Bun Vithu (Wise Woman)
    • Phoenix Pratch (child) Lives with Bun Vithu
    • Emily (the girl from Black Water Crypt) Lives with Bun Vithu.
    • Mickey the Mongoose (Bun's Familiar)
  • Vanuk Strongrock (Guard/Crafter) Dwarf
  • Negra Warrock (Stonemason ) Dwarf
  • Enwed Sarsatra (Skipper - Canoe: David Attenborough ) ½ elf

Other Residents

These residents live in shared accomodation.

  • Crew of the Golden Brown
  • See the Golden Brown page for details of the crew. Bunk room 6 has been assigned to them on a permanent basis. However, when the ship is here, there are always a couple of crew on board, even overnight.
  • Labourers
  • Sana Mooray: (Guard/Overseer)
  • Simin Yesric (General Labourer) Half-elf
  • Sammit Winters (Shore Fisher) Human - Alcoholic
  • Scorcher (Village Idiot) Human
  • Hunters
  • Bedar Salar (Guard/Hunter)
  • Jawan Tabesh (Guard/Hunter) Halfling Tribesman
  • Hunfre: (Guard/Hunter)
  • Fishers
  • Ekon the Fisher (Skipper - Fishing Boat: Nemo's Friend)
  • Niz Wasem (Fisherman)
  • Kontar Nassar (Fisherman)
  • Salma Mansour (Fisherwoman)

Activities & Programmes

Duma has taken over the running of the islands, and Ekon, the Fisherman from Kaleb's Crew, has been reassigned to the island as skipper of the Fishing boat. Hugh Porter has become responsible for the canoe - and moves the hunting and coconut groups about. Bun takes over the Kitchen and 'home' management, she is also responsible for the Chickens and Goats - with help from Phoenix and Mickey. Vanuk is the handyman - making small items and repairs around the settlement. Jarwan becomes 'Chief Hunter', with Hal and Bedar as his team, and they sometimes stay overnight on Big Island. Simin, Simmit and Scorcher, the general labourers, become the Coconut Island team, tasked to collect coconuts, taro and crabs - they often stay for a day or two, and take their time as they collect the stuff they need.

  • Fishing Expeditions. The Dory goes out every day (assuming the weather is reasonable) and returns with a catch of Sardines along with a few Dog Fish and Cuttle fish. (cuttle fish ink sacks are used to make sepia dye)
  • Coconut Island Expeditions. Goes out two or three time a week in the canoe, and returns with coconuts, a few crabs and taro.
  • Big Island Hunting. Goes out two or three times a week, in the canoe. Hugh the Porter and the three hunters. The 'hunters' look for game birds, bottle gourds, dates and jackfruit. They set hunt, forage and traps, but stay well away from dangerous animals, even wild boar, as they try to minimise risk to themselves. They return with Dates, Jungle Fowl, Small Game, Bottle Gourds and Jackfruit.
  • Animal Husbandry. Bun oversees management of the few goats and chickens that are kept on the island
  • General. Those left on the island, without other tasks, Fish or collect Crabs, Shell Fish, wild birds eggs and Seaweed around the island, and have use of the rowboat - should they need it.
  • Weapons Training - everyone drills, occasionally, with longspears and light crossbows from the armoury. When commoners go to L2 they gain the Commoner Trait 'Militia2' (Proficient with Long Spear & Light Crossbow; Prof:Soldier +1)
  • Food. Mainly grilled or steamed fish or game, accompanied by Jackfruit or taro as the main meal. Dates and Coconut for snacks. Maybe an egg, or some steamed shellfish for breakfast.
  • production. Bottle gourds are dried to make … bottles. Fish is 'heavy brined' in evaporated seawater, dried, smoked and then packed into the gourd bottles. Other ‘bottles’ are used to make a fermented fish sauce, that can flavour food and adds some protein at the same time. Coir (coconut hair) is used to make mats.
  • Cash Income Once every couple of weeks, the fishing boat heads across to Little Oppara, they sell what ever they can catch on the way - and buy supplies for the island. However, the islanders also make a red-brown dye from the cuttlefish ink sacks and manage to sell a few cuttle bones as well. Excess dried fish, fish sauce, coir matting and bird feathers are also shipped to Little Oppara for sale. It doesn’t make a lot of money, but it makes something to go towards each of the islander's nest-eggs.

Neighbouring Islands

  • Big Island - a large jungle covered island that is used for hunting and gathering fruit. Go carefully, there are dangerous animals and nasty insects - not a good place to settle.
  • -
  • Coconut Island - Small island covered in coconut palms, although there is a large swampy area, where Taro corms can be collected. A few chickens have been released here, which provide a few eggs to take home to Crab island. There are a couple of smalls huts for overnight stays.
skull_shackles/crabisland/start.txt · Last modified: 2023/09/06 21:53 by johnb