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skull_shackles:sanguine2:start [2022/10/07 00:14] – [Sanguine II] johnbskull_shackles:sanguine2:start [2023/09/17 21:07] (current) – [Notes] johnb
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 {{:skull_shackles:cutter:famished_mane.jpg?600 |}} {{:skull_shackles:cutter:famished_mane.jpg?600 |}}
-  * __//Captain://__ **Kaleb Bloodwyne** \\  +    
-  * **Totals:** Officers = 1;   Crew = 20 (Guards x2,Sailors,x18) +
-  * - +
-  * __//Officer//__ +
-    * **Sandra Quinn** (Female, human) Crowned with a mane of fiery red locks, she is a priestess of Besmara, and clearly understands the pirate life. She also serves as Quartermaster. \\ She will be leaving at some stage. +
-    * - +
-  * __//Petty Officers//__ +
-    * Guard and Ballista operator **Carla MacRose** ("Rosie" (LN, Female, Human) Short and wiry, short brown hair, copper complexion.  Limited sense of humour. +
-    * Guard and Ballista operator **James Jimson** ("Jim" (LN, Male, Human) Blonde hair, fair skinned, blue eyes and tall.  Limited sense of humour. +
-    * Ship's Cook - **Lila 'Outhouse' Cham**    (N, Female, 1/2Orc) Squat, well-muscled, greyish skin, but little obvious Orc heritage.    (Ex-Galley Slave, see below) +
-    * Ship's Carpenter - **Therog "Underbuster" Oakhorn** (LN, Male, Dwarf) Wiry black hair and beard.  Flatulent. Covered in tattoos.   (Ex-Galley Slave, see below) +
-    * Bosun's Mate - **Tek Kulzur**   (N, Male, 1/2Orc) Large and well muscled, but with a distinctive under bite. (Ex-Galley Slave, see below) +
-    * - +
-  * __//Crew://__ 18 Sailors +
-      * - 8 sailors from Little Oppara +
-      * - 3 sailors from Goatshead +
-      * - 1 Fisherman from Goatshead +
-      * - 6 sailors from 'pirating activities' +
- +
- +
-===== Notes ===== +
- +
- +
-All three of these ex-galley slaves were taken at the same time, from the same village.  Between them, they managed to hang together through thick and thin. +
- +
-++++ Tek Kulzur (N, Male, 1/2Orc)|  +
-Large and well-muscled, but with a distinctive under bite. In his previous life he was a ‘ne’er do well’  who hung around with 'the wrong sort' and picked up occasional work.  A couple of years rowing a galley sorted him out. +
-Str:10,Dex:11, Con:12, Int:9, Wis:9, Char:14 +
-  * Skills Intimidate +8,  Perception +3, Profession (gambler) +3, Profession (Sailor) +3, Ride +4, Swim  +4 +
-  * DEFENSE:  AC 12, HP 19.  Combat  Great Axe +2 (1d12  x3)  +
-  * Gear:  Leather Armour; Great Axe  +
-++++ +
- +
-++++ Lila 'Outhouse' Cham (N, Female, 1/2Orc) |  +
-Squat, well-muscled, greyish skin, but little obvious Orc heritage.  In her previous life, Lila was  the ‘General Assistant’ at a tavern. +
-Str:10, Dex:11, Con:12, Int:10, Wis:13, Char:9 +
-  * Skills Intimidate +1,  Perception +5, Profession (Innkeeper) +5, Profession (Cook) +5, Profession (Sailor) +5, Ride +4, Swim  +4 +
-  * DEFENSE:  AC 12, HP 19.   Combat  Great Axe +2 (1d12  x3)  +
-  * Gear:  Leather Armour; Great Axe +
-++++ +
-++++ Therog “Underbuster” Oakhorn (LN, Male, Dwarf) |  +
-Wiry black hair and beard. Flatulent. Covered in tattoos. Therog was a journeyman crafter in the same village where Tek and Lila were taken prisoner. +
-Str:10, Dex:11, Con:14, Int:13, Wis:10, Char:7 +
-  * Skills Perception +4, Craft (Blacksmith) +5, Craft (Carpenter) +5, Profession (Sailor) +4, Ride +4, Swim  +4 +
-  * COMBAT:  AC 13, HP 16:   Dwarven Waraxe +3 (1d10  x3)  +
-  * Gear:  Leather Armour; Wooden Shield (small); Dwarven Waraxe +
-++++ +
- +
-++++Carla MacRose and James Jimson (AKA Rosie and Jim)| +
-Two Aspis trained [[pathfinder:off-the-shelf:ships_boats:shipscrews#marine|marines]] that were aboard the //Kurstav// when it was taken by //Stormwhisperer//, who elected to join the crew rather than being released back into Aspis Consortium service.  Long term lovers, who have had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them.  Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one. +
-Marine (Human, Fighter 2)| +
-  * Init +6; Senses Perception +1 +
-  * DEFENSE: AC 15, hp 19  +
-  * Fort +4, Ref +2, Will +1; +1 vs. fear +
-  * Combat: Melee boarding pike* +5 (1d8+3/×3) or short sword +4 (1d6+2/19–20) +
-  * Combat: Ranged light crossbow +4 (1d8/19–20), Light Ballista +4 (3d8/19-20 x2) +
-  * STATISTICS: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 +
-  * Feats Exotic Weapon Proficiency (Light Ballista), Improved Initiative, PowerAttack, Weapon Focus (boarding pike*) +
-  * Skills Climb +7, Knowledge (engineering) +5, Swim +7 +
-  * Combat Gear potion of cure light wounds;  +
-  * Other Gear +
-  * masterwork studded leather, light crossbow with 10 bolts, boarding pike*, short sword,  +
-  * SPECIAL ABILITIES: Exotic Weapon Proficiency.  Marines have Exotic Weapon Proficiency in whatever type of siege engines are carried aboard their ships. +
-+++++
  
  
skull_shackles/sanguine2/start.1665094493.txt.gz · Last modified: 2022/10/07 00:14 by johnb