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skull_shackles:sanguine2:start [2022/11/17 22:56] – [Sanguine II] johnbskull_shackles:sanguine2:start [2023/09/17 21:07] (current) – [Notes] johnb
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 {{:skull_shackles:cutter:famished_mane.jpg?600 |}} {{:skull_shackles:cutter:famished_mane.jpg?600 |}}
-  * __//Captain://__ **Kaleb Bloodwyne** \\  +    
-  * **Totals:** Officers = 1; Petty Officer = 5; Crew = 17 +
-  * - +
-  * __//First Mate//__ +
-    *  **Amira Mutalib** (Female, Human, Middle Aged).  Amira has been sailing for many years, and is a good navigator.  She also serves as Ship's Quartermaster and Surgeon. +
-    * - +
-  * __//Petty Officers//__ +
-    * Guard and Ballista operator **Carla MacRose** ("Rosie" (LN, Female, Human) Short and wiry, short brown hair, copper complexion.  Limited sense of humour. +
-    * Guard and Ballista operator **James Jimson** ("Jim" (LN, Male, Human) Blonde hair, fair skinned, blue eyes and tall.  Limited sense of humour. +
-    * Ship's Cook - **Lila 'Outhouse' Cham**    (N, Female, 1/2Orc) Squat, well-muscled, greyish skin, but little obvious Orc heritage.    (Ex-Galley Slave, see below) +
-    * Ship's Carpenter - **Therog "Underbuster" Oakhorn** (LN, Male, Dwarf) Wiry black hair and beard.  Flatulent. Covered in tattoos.   (Ex-Galley Slave, see below) +
-    * Bosun's Mate - **Tek Kulzur**   (N, Male, 1/2Orc) Large and well muscled, but with a distinctive under bite. (Ex-Galley Slave, see below) +
-    * - +
-  * __//Crew://__ 17 crew +
-      * - 8 sailors from Little Oppara +
-      * - 2 sailors from Goatshead +
-      * - 1 Fisherman from Goatshead +
-      * - 6 Buccaneers from 'The Thresher' +
-      +
- +
- +
- +
-===== Notes ===== +
- +
- +
-All three of these ex-galley slaves were taken at the same time, from the same village.  Between them, they managed to hang together through thick and thin. +
- +
-++++ Tek Kulzur (N, Male, 1/2Orc)|  +
-Large and well-muscled, but with a distinctive under bite. In his previous life he was a ‘ne’er do well’  who hung around with 'the wrong sort' and picked up occasional work.  A couple of years rowing a galley sorted him out. +
-Str:10,Dex:11, Con:12, Int:9, Wis:9, Char:14 +
-  * Skills Intimidate +8,  Perception +3, Profession (gambler) +3, Profession (Sailor) +3, Ride +4, Swim  +4 +
-  * DEFENSE:  AC 12, HP 19.  Combat  Great Axe +2 (1d12  x3)  +
-  * Gear:  Leather Armour; Great Axe  +
-++++ +
- +
-++++ Lila 'Outhouse' Cham (N, Female, 1/2Orc) |  +
-Squat, well-muscled, greyish skin, but little obvious Orc heritage.  In her previous life, Lila was  the ‘General Assistant’ at a tavern. +
-Str:10, Dex:11, Con:12, Int:10, Wis:13, Char:9 +
-  * Skills Intimidate +1,  Perception +5, Profession (Innkeeper) +5, Profession (Cook) +5, Profession (Sailor) +5, Ride +4, Swim  +4 +
-  * DEFENSE:  AC 12, HP 19.   Combat  Great Axe +2 (1d12  x3)  +
-  * Gear:  Leather Armour; Great Axe +
-++++ +
-++++ Therog “Underbuster” Oakhorn (LN, Male, Dwarf) |  +
-Wiry black hair and beard. Flatulent. Covered in tattoos. Therog was a journeyman crafter in the same village where Tek and Lila were taken prisoner. +
-Str:10, Dex:11, Con:14, Int:13, Wis:10, Char:7 +
-  * Skills Perception +4, Craft (Blacksmith) +5, Craft (Carpenter) +5, Profession (Sailor) +4, Ride +4, Swim  +4 +
-  * COMBAT:  AC 13, HP 16:   Dwarven Waraxe +3 (1d10  x3)  +
-  * Gear:  Leather Armour; Wooden Shield (small); Dwarven Waraxe +
-++++ +
- +
-++++Carla MacRose and James Jimson (AKA Rosie and Jim)| +
-Two Aspis trained [[pathfinder:off-the-shelf:ships_boats:shipscrews#marine|marines]] that were aboard the //Kurstav// when it was taken by //Stormwhisperer//, who elected to join the crew rather than being released back into Aspis Consortium service.  Long term lovers, who have had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them.  Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one. +
-Marine (Human, Fighter 3)| +
-  * MARINES – CR 2   +
-  * Male/Female Human (Bonuwat) fighter 3  +
-  * Init +6; Senses Perception +1,   +
-  * Languages Common, Polyglot +
-  *  AC 16, touch 13, flat-footed 13  - hp 26 (3HD)  +
-  * Fort +4, Ref +3, Will +2, +1 Will vs. fear, +2 trait bonus on saving throws against fear effects  +
-  * Melee boarding pike (two handed) +6 ((two handed) 1d8+3/x3) +
-  * Melee short sword +5 (1d6+2/19-20) +
-  * Ranged light crossbow +5 (1d8/19-20) +
-  * Ranged ballista (light) +5 (3d8/19-20)   +
-  * Base Atk +3; CMB +5; CMD 18   +
-  * Abilities  Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10  +
-  * Feats  Dodge, Exotic Weapon Proficiency (Light Ballista), Improved Initiative, Power Attack, Weapon Focus (Boarding Pike) +
-  * Skills  Acrobatics +2, Climb +7, Escape Artist +2, Fly +2, Heal +1, Intimidate +5, Knowledge (Engineering) +5, Perception +1, Ride +2, Sense Motive +1, Stealth +2, Survival +5, Swim +7,  +
-  * Possessions  boarding pike;  artisan's outfit;  masterwork studded leather armor;  short sword;  ballista (light);  Light Crossbow ;      +
- +
-+++++
  
  
skull_shackles/sanguine2/start.1668722200.txt.gz · Last modified: 2022/11/17 22:56 by johnb