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stolen_land:brevoy:greatnorthroad

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stolen_land:brevoy:greatnorthroad [2022/07/16 17:36] johnbstolen_land:brevoy:greatnorthroad [2022/07/16 19:08] (current) johnb
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 A fortified village set on a low hill next to The Great North Road.  The Local Lord (Thomas Rowle, Master of Smallhurst) lives in a Fortified Manor, supported by a village built inside a palisaded perimeter.  The village itself has a large ‘village square’ surrounded on fours sides by The Manor, a small chapel, a tavern and a small shop. Residential tenement blocks fill the corner gaps. A fortified village set on a low hill next to The Great North Road.  The Local Lord (Thomas Rowle, Master of Smallhurst) lives in a Fortified Manor, supported by a village built inside a palisaded perimeter.  The village itself has a large ‘village square’ surrounded on fours sides by The Manor, a small chapel, a tavern and a small shop. Residential tenement blocks fill the corner gaps.
   * //The Village Square// is little more than an empty space, but it is large enough to park a full trade caravan -  two at a push.  ++Note|(The Square is just empty space and does not count as a separate development under the campaign rules)++   * //The Village Square// is little more than an empty space, but it is large enough to park a full trade caravan -  two at a push.  ++Note|(The Square is just empty space and does not count as a separate development under the campaign rules)++
-  * //The Manor// is a compact building with decent apartment for Master Rowle, and bunk rooms for his armed retainers.  It would be difficult to call it luxurious, or even well appointed.+  * //The Manor// is a compact building with decent apartments for Master Rowle, and bunk rooms for his armed retainers.  It would be difficult to call it luxurious, or even well appointed.
   * //The Tenements// are all owned by Thomas, Master of Smallhurst and are rented out by one of his staff.   Wealthier caravan passengers often take a single room for the night, while the crew make do with bunk rooms.  Some rooms are rented out to locals - hunters and trappers (who bring in meat and furs) or market gardeners (who cultivate root vegetables on small plots of land locally).  There are also rooms for the  tavern and shop staff at The Tenements. None lives outside the palisade.  ++Note|(These are the homes that come with the other developments and don't count as a separate development under the campaign rules)++   * //The Tenements// are all owned by Thomas, Master of Smallhurst and are rented out by one of his staff.   Wealthier caravan passengers often take a single room for the night, while the crew make do with bunk rooms.  Some rooms are rented out to locals - hunters and trappers (who bring in meat and furs) or market gardeners (who cultivate root vegetables on small plots of land locally).  There are also rooms for the  tavern and shop staff at The Tenements. None lives outside the palisade.  ++Note|(These are the homes that come with the other developments and don't count as a separate development under the campaign rules)++
   * //The Tavern// specializes in Game Stew, but also serves whatever ale or wine was available on the last caravan to pass through.    * //The Tavern// specializes in Game Stew, but also serves whatever ale or wine was available on the last caravan to pass through. 
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 The walls and keep are well maintained, although the other buildings are all a bit rundown, dilapidated and could do with a coat of paint.  The Village Guard, garrisoned at The Manor, provide an overnight watch, so caravan masters can stand most of their crew down while they are in the village. The walls and keep are well maintained, although the other buildings are all a bit rundown, dilapidated and could do with a coat of paint.  The Village Guard, garrisoned at The Manor, provide an overnight watch, so caravan masters can stand most of their crew down while they are in the village.
  
-++Note|(Under the Campaign Rules this is not really a well-built settlement -  but there is a fast turnover of residents, Hunters & Trappers come and go, caravan ns are passing through, and the few small holders are accommodated inside the palisade.  It is more of a fortified stopping point, than anything else.  People stay here, long term, when they don't have a better place to go.+++++Note|(Under the Campaign Rules this is not really a well-built settlement -  but there is a fast turnover of residents, Hunters & Trappers come and go, caravans pass through, and the few local smallholders are accommodated inside the palisade.  It is more of a fortified stopping point, than anything else.  People only stay here, long term, when they don't have a better place to go.++
stolen_land/brevoy/greatnorthroad.1657985819.txt.gz · Last modified: 2022/07/16 17:36 by johnb