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stolen_land:jovvox:start

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stolen_land:jovvox:start [2021/03/22 20:43] johnbstolen_land:jovvox:start [2021/03/24 23:15] (current) – [Overview] johnb
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 There is a small iron mine near the town, although, the halfling and humans of Jovvox also scour the battlefields of the River Kingdoms, scavenging leftovers of past battles to recycle into new weapons. The gnomes will melt down any weapons found and forge the metal into new weapons for the next client, and it’s not uncommon for a smith making a big sale to send a scout after the buyer to watch and potentially reclaim any unused or broken weapons after the client’s destruction. There is a small iron mine near the town, although, the halfling and humans of Jovvox also scour the battlefields of the River Kingdoms, scavenging leftovers of past battles to recycle into new weapons. The gnomes will melt down any weapons found and forge the metal into new weapons for the next client, and it’s not uncommon for a smith making a big sale to send a scout after the buyer to watch and potentially reclaim any unused or broken weapons after the client’s destruction.
 +
 +**Business Overview**
 +  * //Political//: A small town dominated by Gnomes.  They are aware that expansion will bring in more members of the larger races, and they want to keep things small, compact and primarily Gnomish.  Getting permission to build here is difficult, and will always be restricted.
 +  * //Risk//: Inconsistent government, via and ‘open’ council where every member of the community can take part in decision making.
 +  * //Tax//: Medium
 +
  
 ===== Politics ===== ===== Politics =====
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 Politics and Law are open and strange - everything is decided at the court house. Politics and Law are open and strange - everything is decided at the court house.
  
-While Kellywells is the defacto Leader and makes many of the decisions - Jovvox is, in a way,  a semi-democracy.  Any resident of the town can go to the courthouse and debate political decisions, legal cases or any other Town wide decision.  Of course, some people are more influential than   others, and many people can't be bothered to turn up.  Quite often decisions made by Kellywells are implemented in a way that he didn't expect.  The Court House meeting have the authority to remove Kellywells as leader and replace him with someone else, if ever he starts making unpopular decisions.+While Kellywells is the defacto Leader and makes many of the decisions - Jovvox is, in a way,  a semi-democracy.  Any resident of the town can go to the courthouse and debate political decisions, legal cases or any other Town wide decision.  Of course, some people are more influential than   others, and many people can't be bothered to turn up.  Quite often decisions made by Kellywells are implemented in a way that he didn't expect.  The Court House meeting have the authority to remove Kellywells as leader and replace him with someone else, if ever he starts making unpopular decisions.  It leads to a relatively stable -  but somewhat unpredictable form of government.  
  
-It leads to a relatively stable  but somewhat unpredictable form of government +===== Buildings in Jovvox ===== 
 + 
 +    * [[Central Hall| The Main Building]] 
 +    * [[The Screaming Blade Inn|The Screaming Blade Inn]] 
 + 
 +===== The Hamlets ===== 
 + 
 +There are three Hamlets scattered around the area, that look to Jovvox for leadership - although one of them isn't quite what you would expect. 
 + 
 +    * [[The Chain Ferry|The Chain Ferry]] - floating Hamlet! 
 +    * [[v_a-jovvox| Vaton]] - or V&A's holdings in Jovvox. 
 +    * [[Jovvox Mine|Jovvox Mine]] one source of Iron for the smiths.
  
  
-The current leader of Jovvox, a gnome named Kellywells, specializes in making exotic weapons. He craves a challenge and frequently works into the night to turn out new and improbable-looking weapons. 
  
-Many of the Halflings heading north  pass through both Jovvox and The Chain Ferry.  In the past, they often made their way north via wilderness trails, often lead by led by priests of Milani, now-a-days they find ways of working their passage upstream on the various boats and vessels that ply the waterways between Mivon, Jovvox and Tusk. 
  
-    * [[The Chain Ferry|The Chain Ferry]] 
-    * [[The Screaming Blade Inn|The Screaming Blade Inn]] 
-    * [[v_a-jovvox| V&A in Jovvox]] 
  
stolen_land/jovvox/start.1616442180.txt.gz · Last modified: 2021/03/22 20:43 by johnb