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stolen_land:southernregion:tusk:tusk_city [2022/07/24 07:24] – [Downwind] johnbstolen_land:southernregion:tusk:tusk_city [2023/03/06 10:40] (current) – [Tusk City] johnb
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 ===== Tusk City ===== ===== Tusk City =====
  
-{{:stolen_land:southernregion:tusk:tuskdetail.jpg?150  |}}Tusk is an independent City State (within Brevoy), and Southern Region's only city.  It sits on the banks of Tuskwater Lake and serves as the main trading hub for  the region with trade links To Restov, Jovvox, Mivon and the Sootscale Kobolds.  Regionally, Tusk has trading links with local towns such as Ringbridge, Oston and Newgate.  It is surrounded by hamlets and estates  owned by welathy members of the community.+{{:stolen_land:southernregion:tusk:tuskdetail.jpg?150  |}}Tusk is the capital of Greater Tusk, an independent City State (within Brevoy), and Southern Region's only city.  On the banks of Tuskwater Lake, it serves as the main trading hub for the region with trade links To Restov, Jovvox, and Mivon.  Regionally, Tusk is connected to   Wyvern Bridge, Ringbridge, and Newgate by highways, which give easy access to a network of local and secondary trade routes
  
--+It is surrounded by farms, hamlets and the estates of the wealthier members of the community.  Silverton, Barleyboro, The Roost and Reedham are all part of Greater Tusk, and are connected to the city by the Yitis ferry service.
  
  
  
-{{:stolen_land:southernregion:tusk:tusk7.jpg?150  |}}Tusk City hosts the City Administration, the Cathedral of Abadar, a large Pharasman Abbey and the headquarters of the Southern Chapter of the Brevic Knights. V&A Shipping, Tusk's main trading house, is starting to gain an international reputation.+{{:stolen_land:southernregion:tusk:tusk7.jpg?150  |}} The city is the commercialreligious and administrative centre of the city state, and very much of a cultural melting pot.  It boasts the Cathedral of Abadar, a large Pharasmin Abbey and the headquarters of the Southern Chapter of the Brevic Knights. V&A Shipping, Tusk's main merchant house, supplemented by a number of other merchant houses, provide land and waterborne transport and movement across a wide area.
  
-The city is well defended, with three concentric walls and many patrol boats keeping their coastline safe. +The city is well defended, with three concentric walls and many patrol boats keeping their coastline safe.
-  +
--+
  
-//Updated June 2022//+//Updated March 2023//
  
 ==== The Inner City ==== ==== The Inner City ====
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 The inner city, defended by a great wall, host the administrative, merchant and port districts of the city.  It is fully paved and has drains throughout, and emphasizes the importance the city places on its core functions.   The inner city, defended by a great wall, host the administrative, merchant and port districts of the city.  It is fully paved and has drains throughout, and emphasizes the importance the city places on its core functions.  
  
-=== Central   District ===+  * The **Central District** has the main administrative and religious buildings, along with Tusk Castle, home to the military and the last refuge, should the city fall to attack. 
 +  *  **Port Henry** is home to V&A's wharf and warehouses, as well as providing basic support services for the ship's crews and the dockworkers, the high class brothel and Alchemist's workshop are, perhaps, of particular interest.   
 +  * The **Merchant District** holds the offices of most of the merchant houses, a few specialist merchants, bank, duelling school and the city's best hotel and inn.
  
-A walled and paved district that hosts the city's administrative and main religious buildings.  It also contains grace and favour lodgings for some of the more important people in Midmarch.  It is generally quiet, with a few small bars and cafés serving staff and officers alike.  
-  
-  * //Castle Tusk//  – The seat of the Tusk's Marshal and his troops.  
-  * //Abadar’s Cathedral//  -  primary religious establishment in Tusk and home to Bishop Andalon de Lebeda, the Chancellor of Tusk, and his staff.  
-  * //Pharasma's Abbey// - A large religious house with burial crypts that  provide a home for the mortal remains of the region's nobles and heroes. 
-  * //The Jail// - Somewhere to hold drunks and criminals while they await trial. 
-  * //Town Hall// - The administrative offices for Tusk. 
-  * //The Guildshall// - set up to oversee trade and crafting matters, primarily for Tusk, but with reach that spans the whole of the Southern Region. 
-  * //The Town Houses// - Tucked around the back of Abadar's temple close to the outer wall there is a line of terraced Town Houses.  Some serve as grace and favour apartments for the nobility, others provide housing the many of the people who work in the district. 
-   
-=== Port Henry === 
- 
-A walled and paved district that serves mainly as a port serving merchants & fishermen, although it also has a number of craft workshops, a brothel and a tavern.  Most of the accommodation  available  here is in tenements and is suitable for fishermen, porters, sailors, street cleaners,  and others of the commonality. Housing is mainly composed of very small tenement blocks and back-to-back housing.  There are small bars, cafés, takeaways and gambling houses - as well as a selection of other small businesses that cater to sailors and their needs. It was named in honour of Lord Henry leMaistre, founder of the city. 
- 
-  * //V&A Shipping// – A large quayside with attendant warehouses, that is the primary shipping and transport line in Midmarch.  Their offices are in  Merchant District. 
-  * //Rikka’s Smithy// – produces normal, masterwork and magical weapons. 
-  * //The Bottled Nymph// – a sophisticated house of pleasures fronted by a bar.  
-  * //Pipre's Alchemy// - in between the explosions and questionable smells, the best Alchemist this side of Restov. 
-  * //Tansy’s Road House//  -  A large common room served by a basic bar and kitchen, there are bunks rooms for overnight stays.  It is the only formal bar and restaurant in Port Henry, and is favoured by Fishermen, Dockers and Labourers. 
-  * //Tusk Granary//  - A facility for storing grain, and vegetables to help the town through periods of difficulty or famine.  Owned by Tusk Town Council. 
-  * //The Orphanage// - provides very basic accommodation for children without parents or guardians - It keeps them off the streets, and helps find them work as they get a bit older. 
-  
- 
-=== Merchant District === 
- 
-A walled district, for merchants, traders  and middle-class residential developments -  It is the main trading hub of the city and while there are a few tenements and lodging houses, it is mainly apartments and town houses, that serve the people who work here.  They are served by well-kept, generally quiet, shops, bars and cafés. 
- 
-  * //Tusk Bank// - Financial services provided by the House of Abadar.  It is well guarded. 
-  * //The Dragons Den// - Bar, entertainment, good food and rooms for the night.  What more could you want? 
-  * //The Mithral Hotel// - a rather grandly named hotel, with good food and rooms for the night. 
-  * //V&A Shipping// - Shipping Office  - You can book passage or arrange for cargo transport here.  While you need to sign for your goods here, you pick them up from the warehouse in Port Henry. 
-  * //DELEM//  - Shipping Office  - You can book a place in the caravan  or arrange for cargo transport here.  While you need to sign for your goods here, you pick them up from the warehouse in Lakeside. 
-  * //Yitis Trading// - Shipping Office  - You can book passage or arrange for cargo transport here.  While you need to sign for your goods here, you pick them up from the warehouse in Port Henry. 
-  * //WSM Merchants// - to arange local transport of goos. 
-  * //Jovvox Arms// - Gnomish traders dealing in bulk arms sales. 
-  * //The Lodkova-Sud Duelling School// - provides an opportunity to learn the basics of sword-craft - with a solid introduction to duelling techniques. 
-  * //Winter's Wares and Spices// - A store that sells all sorts of things, but specializing in spices. 
-  * //The Dragon's Cellar// - premium ales and wines from across the region 
  
 ==== The Middle City ==== ==== The Middle City ====
  
-A fully paved area of the city between the Inner and outer walls, the Middle City was a physical embodiment of Tusk's position as the wealthiest and most important city in the Southern Region.  This is where many 'normal city' activities happen -  with areas for the wealthy, learning, trades and the military. +A fully paved area of the city between the Inner and outer walls, the Middle City was a physical embodiment of Tusk's position as the wealthiest and most important city in the Southern Region.  
- +
-=== Lakeside === +
- +
-One of Middle Tusk's busiest districts.  It is the shores of the lake, but it is the prime location for land-based trade and Tusks defensive forces.  Housing is generally poor, although there is some better quality housing for the officers and trade masters.  Shops, bars and cafés tend to be busy, but basic. +
- +
-  * //Lakeside Watchtower// - Used by the guard that patrol lakeside +
-  * - +
-  * //DELEM// - Serai, Warehouse & Local Market for this land based merchant house, that has a direct trade connection with Restov. +
-  * //WSM // - Serai for this local trading house. +
-  * //V&A Land// - Serai and Cross-shipping Office for Tusk's main merchant house. +
-  * - +
-  * //V&A Boatyard// - Making boats and other vessels for use on lakes and rivers.   +
-  * //Roth's Brewery// - Proud manufacturers of Poachers Pale Ale and other beers, ales and stouts +
-  * //Nerid's Nectar// - Roadhouse supplying the best quality food, drink and company in the district. +
-  * - +
-  * //Lakeside Mulers// - scrymball team composed, primarily, of the teamsters who work on the city's mule trains.  Initially sponsored by DELEM and WSM, the team includes people from all the Seari - and even a few of the local guard. +
- +
-=== The College District === +
- +
-Dedicated to education and learning, College District boasts a pleasant park and the municipal baths.  While there is a range of education offered, the district has become a center of excellence for military and weapons training.  Most of the housing is in back-to-backs and other styles of cheap house suitable for students.  As you might expect, the small bars and cafés can become raucous during the later part of the evening. +
- +
-  * //Three Ladies School// - Providing a basic education for the children of Tusk. +
-  * //Pipre's College// - Training the residents of Tusk in  a range of academic and practical skills. +
-  * //Lodkova-Sud Military Academy// - Training for Military Service - or life as a mercenary or caravan guard, +
-  * //Municipal Sword School// - Owned by the City Council and mainly used to train up new members of the city guard. However, it provides general training to others -  for a small fee. +
-  * - +
-  * //Iomedae's Mission// –  It incorporates a library and a sword school.  They specialize in training military chaplains,  but provides basic weapons training for just about anyone who asks. The library contains a very good set of books on the  Planes (which grant a +2 to Knowledge:Planes checks) and you can hire students as personal guards/ +
-  * //The Tusk Museum// - sponsored by the House of Abadar. +
-  * - +
-  * //Sisters of the Moon:// - Magic services, supplies  - and a good selection of magical items for sale. +
-  * - +
-  * //Tusk Park// - A pleasant recreational area. +
-  * //Municipal Baths// - Public bathing facilities. +
- +
-=== Ivory Hill === +
- +
-This paved residential area serves Tusk's aristocracy, and those from other towns,  as well as the Southern Chapter of The Brevic Knights and Tusks only Luxury store.  The smaller shops and businesses are quiet and well appointed, although they are mainly used by the servants and staff from the 'big houses'.  +
- +
-Residents includes :- +
- +
-  * Lady Pipre, Advocate-Dominus of Tusk, has a Noble Estate here. +
-  * Lord and Lady Lebeda-Ondari +
-  * Dame Mariam do Zimmer-Wolfeater - Mistress of Iomedae's house in College District. +
-  * Sir Borric d'Cordain - High Magistrate of Midmarch. +
-  * House Hanvaki - a minor branch of a fairly insignificant noble house. +
-  * Lily Teskertin  - A socialite. +
-  * Iosis Vemarelian  - a poet. +
- +
- +
-You will also find:- +
- +
-  * //The Ivory Hill Watchtower// - Offices for the guard units that patrol the district. +
-  * //The Chapter House// - Headquarters of the Southern Chapter of The Brevic Knights.  At the moment there is little more that a meeting hall -  but it is one of the most highly decorated buildings in the city. +
-  * //The V&A Luxury Store// - selling the best goods, collected from across the region and beyond, including masterwork and minor magical items.  It is Tusk's ultimate shopping experience. +
-  * //The Silverhammer Gemsmith// - precious stones and embellished jewellery for the discerning customer. +
-  * //The Taldan Bath// - Luxury bathing with a steam room, plunge pool and private facilities. +
- +
- +
-  +
-=== Cheapside === +
-    +
-The last district developed in Middle Tusk, it has been growing quickly.  It is developing into a district of manufacture and trading, and is also a home for some of the city's less worshipped deities.  Most of the housing and smaller businesses are directed towards the workers, although there is a bit of middle-class housing. +
- +
-  * //The Great Market// - Owned by Abadar's faithful, this is the largest market in Tusk, by far.  It sells local goods, items from across the region and traders come from even further afield.  While there is no guarantee what will be on sale, it is perhaps the best place to trade in exotic items. +
-  * //House Yitis Shop// - It specialises in goods from Mivon, but has a range of other items for sale as well. +
-  * //WSM Market// - Specializing in local and regional produce of all sorts.  Their warehouse in immediately next door. +
-  * - +
-  * //The Lucky Drunk// - A Holy House dedicated to Cayden Cailean.  It is rumoured that they will open a tavern (or a brewery to make Cayden Brew) here soon! +
-  * - +
-  * //Hanvaki Apartments// - a posh name for a down-market tenement block designed to house some of the poorest workers. +
-  * //Tusk Marines// - This small unit of marines patrol the waterfronts of Tusk in armed launches.  They are a cross between a harbour patrol and the coastguard.+
  
 +  * **Lakeside** is one of Middle Tusk's busiest districts, on the shores of the lake, it is home to most of the city's land-based Merchant Houses and Tusks defensive forces.  Housing is generally poor, although there is some better quality housing for the officers and trade masters.   
 +  * **College District** has military, academic and religious colleges, a school and museum, all supported by a magic shop. 
 +  * **Ivory Hill**, on the other hand, is residential, and home to many aristocrats from across the Southern Region.  It also holds the Southern Chapter Hall, a luxury shopping court and a high quality Taldan bathhouse. 
 +  * **Cheapside** is considered, by some, to be the people's merchant district, where Abadar's Great Market is supported by a range of merchant houses, stores and taverns.
 +  
 ==== The Outer City ==== ==== The Outer City ====
  
-These six disttricts  will primarily support  thew workers and smaller business based in the city.  It is surrounded by a small defensive wall.  +These six districts primarily support the workers and smaller business based in the city.  It is surrounded by a small defensive wall.  
  
-=== Watergate === +  * **Watergate**, is a gateway to the city.  Home to a variety of merchant houses and shipping businessesa lot of trade passes through this district.  It contains the City Stables as well as Yitis Ferries and bases from Marik Metals and House Lebeda of Silverhall
- +  * **Stadium** is home to Pipre's Pitthe city stadium, which hosts the Scrymball league as well as other major events.  You will also find tavernrestaurantdancehall and brothel here
-Watergate supports a variety of smaller businesses. +  * **Downwind** hosts many of the city'craft workshopswith masterwork quality blacksmithwoodworker, leather worker, cooper and weaver among other craft workshops
- +  * **Domos** is home to the workers of the cityand is packed with tenements and an apartment block Recreational opportunities can be found in the park and tavern
-  //Tusk Stables// - a facility for the hire and stabling of horses and other mounts -  provided by Tusk Council +  * **Garrison** is home to Tusk'military forces - and nothing else! 
-  //Tusk Barn// - a facility for the storage of carts, carriages and all sorts of other equipment -  provided by Tusk Council +  * **Mariner**, another waterfront district, is home to the city naval baseas well as Roth'Carriages, who run fast coaches between Tusk, Wyvern Bridge and Newgate.
-  +
-  //Yitis Trading// – A Wharf and Warehouse to facilitate long distance tradewhich is home to an armed keeler. Their main offices are in the Merchant District. +
-  * //Yitis Boats// - boat builderspecializing in small vessels.  The Shallop is the largest vessel the build here. +
- +
-=== Stadium === +
- +
-This district is dedicated to leisure and sporting pursuits.  Already it is proving popular, and has spawned a burgeoning Scrymball League. +
- +
-  * //Pipre's Pit// - The Amphitheatre at the heart of the district - open for public events and displays.  Scrymball matches are firm favourite - with the Stadium A'sThe Golden KeysTusk City, The Wolf Pack and The Lakeside Mulers competing regularly+
-  * //Lodkova Park// - A sports park, that is home to Tusk'amateur Scrymball Team -  //The Stadium A's// +
-  * //The Golden Keys// -  +
-  * //Tusk Scrymball// - A scrymball teamTusk Citysponsored by the City Council+
-  * //Wolf Pack// - training facilities for the scrymball team sponsored by The Stadium Tavern. +
-  +
-  //The Flower Garden// - an ornamental garden that is favoured by courting couples. +
-  * //The Stadium Tavern// - Everyone needs to eat and drink before the game and after training. +
-  * //The Pink Sting// - brothel, with a shrine dedicated to The Savoured Sting. +
-  * //Tansy Restaurant// Serving a selection of good food. +
-  * //Bandit Dancing// - The biggest and best (well, only) Dancehall in the city+
- +
-=== Downwind === +
- +
-A district intended for the 'less fragrant' and smellier developments.  It is packed with small businesses, such as ... +
- +
-  * **Public Businesses** +
-    * //Abatoir// +
-    * //Mill// +
-    * //The Tannery// +
-    * //The City Dump// +
-    * //Timber Mill// +
-    * //Brick Works// +
-    * //Potters Yard// +
-  *  **Private Businesses** +
-    * //Tansy'Cooper// A workshop making barrels for the brewing trade and general use. +
-    //Ron's Woodworks// - Masterwork Carpentry for all of your needs - but also holds the city's only shrine dedicated to Torag. +
-    //Ron's Blacksmith// - Masterwork ironworks for your home. +
-    //Lex’s Leatherworks// – a craft workshop producing masterwork quality leather goods. +
-    //Ringbridge Weaving// - fine and masterwork cloth, made from Ringbridge wool. +
-    //Ringbridge Dyes// - Ringbridge wooldyed in the colours and shade that you like. +
- +
-=== Domos === +
- +
-One of Tusk's residential areas.  There is a watchtowerpark and tavern -  but everything else is rented accommodation for the workers of Tusk. +
- +
-=== Garrison District === +
- +
-Tusk's military district, home to the Tusk Army. +
- +
-  * //Infantry Garrison// - Home to light footwho will fight wars on Tusk'behalf. +
-  * //Cavalry Garrison// - Home to light horse, who will fight wars on Tusk's behalf. +
- +
-=== Mariner === +
- +
-This waterfront businesscombines military and commercial interests +
- +
-  * The Military Jetty  - with an area patrol boat making sure that the coastline is safe. +
-  * - +
-  * The Roth Distillery - making the best Plum Brandy in the Southern Region.+
  
 ===== The Hinterland ===== ===== The Hinterland =====
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     *  //Shrike Bastion// - One of the largest developments in  the hinterland, a palisaded village, Shrike Bastion guards the mouth of the River Shrike.  There is a watch tower, a community jetty and a tavern, called //The Dragonet// here       *  //Shrike Bastion// - One of the largest developments in  the hinterland, a palisaded village, Shrike Bastion guards the mouth of the River Shrike.  There is a watch tower, a community jetty and a tavern, called //The Dragonet// here  
     *  //Thorn Bastion// -One of the largest developments in  the hinterland, a palisaded village, Thorn Bastion guards the mouth of the River Thorn.  There is a watch tower and a community jetty here.     *  //Thorn Bastion// -One of the largest developments in  the hinterland, a palisaded village, Thorn Bastion guards the mouth of the River Thorn.  There is a watch tower and a community jetty here.
-  * **Hamlets**+  * **Estates**
     *  //leMaistre Estate// - Henry leMaistre has built a Fortified Manor House, surrounded by country parks, to serve as his family home.     *  //leMaistre Estate// - Henry leMaistre has built a Fortified Manor House, surrounded by country parks, to serve as his family home.
     *  //Lodkova-Sud House// - Adoven and Vik, of V&A merchants,  have built a Fortified Manor House to serve as their family home.     *  //Lodkova-Sud House// - Adoven and Vik, of V&A merchants,  have built a Fortified Manor House to serve as their family home.
     *  //Solanus House// - a small country estate that serves as home to the Medveyd-Solanus family     *  //Solanus House// - a small country estate that serves as home to the Medveyd-Solanus family
 +  * **Other Hamlets**
     * //Kensen Stud// - Home of Jennavieve Kensen's Horse breeding and training establishment.     * //Kensen Stud// - Home of Jennavieve Kensen's Horse breeding and training establishment.
     *  //Shrikemouth// - set on the far side of the River Shrike, The Yitis Fishery helps provide a ferry service for access to Barleyboro.  It is is also the location of the Yitis family home and swordschool.     *  //Shrikemouth// - set on the far side of the River Shrike, The Yitis Fishery helps provide a ferry service for access to Barleyboro.  It is is also the location of the Yitis family home and swordschool.
     * //Rothchard// - On the Kunlun Road, this great farm specializes in Plum orchards.  There is a craft brewery making a local plum wine, although most of that is sent to the Roth's distillery in Tusk, to make plum brandy.     * //Rothchard// - On the Kunlun Road, this great farm specializes in Plum orchards.  There is a craft brewery making a local plum wine, although most of that is sent to the Roth's distillery in Tusk, to make plum brandy.
 +    * //Abadar's Garden// - a farm owned and tended by the priests of Abadar. 
 +  * **City farms**  The City of Tusk owns five farms in the hinterlands - 2 specialize in grain, one each in Sheep, Cattle and ++Hemp|(for rope)++ 
  
  
stolen_land/southernregion/tusk/tusk_city.1658640265.txt.gz · Last modified: 2022/07/24 07:24 by johnb